void xrd_scene_window_set_width_meters (XrdSceneWindow *self,float width_meters);
void xrd_scene_window_set_color (XrdSceneWindow *self,const graphene_vec3_t *color);
void
xrd_scene_window_update_descriptors (XrdSceneWindow *self);
struct XrdSceneWindowClass {
XrdSceneObjectClass parent;
};
XrdSceneObjectClass |
The object class structure needs to be the first element in the widget class structure in order for the class mechanism to work correctly. This allows a XrdSceneWindowClass pointer to be cast to a XrdSceneObjectClass pointer. |